Boolean mesh (beta version): Ability to merge one object with another, or to subtract one object to another.
Surface merging: Will automatically join separated parts when touching each other.
Surface splitting: User will be able to pierce through objects, making a clear hole from one side to another, just by digging into the matter.
Dynamic tessellation: Triangle density is modified locally on the mesh depending on the needs. This means for example that if you’re using a tiny brush for sculpting, the tessellation will get more precise within the modification zone. On the other side it could get less dense if you stroke with a broader brush.
Access the model as a whole or by fragments: Accessing model by fragments is useful on very high poly count meshes (over millions of triangles), or if the engine is constrained to a limited mesh size (like in Unity).
Integration with VR: A demo app will be created as a proof of concept.
Paint: Ability to color paint on the object.
Textured model compatibility: uv’s will be preserved.
Network capabilities: to be able to create collaboratively, remotely.
… and many more to come! Feel free to express your needs !